- What does the AI pixel art generator create?
- One new 1K square image of constructed 2D pixel art from a written description, an uploaded photo, or both: every pixel the same square size on one consistent grid, hard-edged blocks with no anti-aliasing, roughly sixteen to thirty-two flat colours, and shading in stepped bands and ordered dithering rather than gradients.
- Is this the same as pixelating a photo?
- No, and it is worth being clear because the two look superficially similar. Pixelating shrinks or blocks an existing image — you get soft blocks, blended edges and hundreds of colours, which is a censor effect rather than an art style. This rebuilds the subject as sprite art: a uniform grid, hard unaliased edges and a counted palette, the way an artist would place the pixels. If you actually want a photo blurred into blocks, this is not the page for it.
- Can I drop these straight into a game?
- Not as they are, and it is better to know before you download. What comes back is a 1024-pixel square raster of pixel art, not a true low-resolution sprite: there is no transparent background, no fixed 16x16 or 32x32 canvas, and no sprite sheet or animation frames. It is genuinely useful for mockups, pitches and marketing art, and as a reference an artist can redraw from. Treat it as concept art rather than a production asset.
- Can I use my own photo?
- Yes, and a written description works on its own too — a reference photo is not required. With a photo attached, your colouring, hair, glasses and clothing are carried across into the limited palette while keeping you recognisable. There is one reference slot per run, so one subject at a time works best.
- How much does it cost?
- Each run costs 8 credits and returns one 1K square image. New accounts get credits to start with, so you can try it before paying for anything.